gdkchan 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) 4 jaren geleden
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Engine 04dce402ac Implement a fast path for I2M transfers (#2467) 4 jaren geleden
Image 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) 4 jaren geleden
Memory 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 jaren geleden
Shader 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) 4 jaren geleden
Synchronization a33dc2f491 Improved Logger (#1292) 5 jaren geleden
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 jaren geleden
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 jaren geleden
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 jaren geleden
GpuContext.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 jaren geleden
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 5 jaren geleden
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 jaren geleden
Window.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 jaren geleden