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- using Ryujinx.Common.Pools;
- using Ryujinx.Memory.Range;
- using System;
- using System.Linq;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// A range within a buffer that has been modified by the GPU.
- /// </summary>
- class BufferModifiedRange : IRange
- {
- /// <summary>
- /// Start address of the range in guest memory.
- /// </summary>
- public ulong Address { get; }
- /// <summary>
- /// Size of the range in bytes.
- /// </summary>
- public ulong Size { get; }
- /// <summary>
- /// End address of the range in guest memory.
- /// </summary>
- public ulong EndAddress => Address + Size;
- /// <summary>
- /// The GPU sync number at the time of the last modification.
- /// </summary>
- public ulong SyncNumber { get; internal set; }
- /// <summary>
- /// Creates a new instance of a modified range.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size of the range in bytes</param>
- /// <param name="syncNumber">The GPU sync number at the time of creation</param>
- public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
- {
- Address = address;
- Size = size;
- SyncNumber = syncNumber;
- }
- /// <summary>
- /// Checks if a given range overlaps with the modified range.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size in bytes of the range</param>
- /// <returns>True if the range overlaps, false otherwise</returns>
- public bool OverlapsWith(ulong address, ulong size)
- {
- return Address < address + size && address < EndAddress;
- }
- }
- /// <summary>
- /// A structure used to track GPU modified ranges within a buffer.
- /// </summary>
- class BufferModifiedRangeList : RangeList<BufferModifiedRange>
- {
- private const int BackingInitialSize = 8;
- private GpuContext _context;
- private object _lock = new object();
- /// <summary>
- /// Creates a new instance of a modified range list.
- /// </summary>
- /// <param name="context">GPU context that the buffer range list belongs to</param>
- public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
- {
- _context = context;
- }
- /// <summary>
- /// Given an input range, calls the given action with sub-ranges which exclude any of the modified regions.
- /// </summary>
- /// <param name="address">Start address of the query range</param>
- /// <param name="size">Size of the query range in bytes</param>
- /// <param name="action">Action to perform for each remaining sub-range of the input range</param>
- public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
- {
- lock (_lock)
- {
- // Slices a given region using the modified regions in the list. Calls the action for the new slices.
- ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
- int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
- for (int i = 0; i < count; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
-
- if (overlap.Address > address)
- {
- // The start of the remaining region is uncovered by this overlap. Call the action for it.
- action(address, overlap.Address - address);
- }
- // Remaining region is after this overlap.
- size -= overlap.EndAddress - address;
- address = overlap.EndAddress;
- }
- if ((long)size > 0)
- {
- // If there is any region left after removing the overlaps, signal it.
- action(address, size);
- }
- }
- }
- /// <summary>
- /// Signal that a region of the buffer has been modified, and add the new region to the range list.
- /// Any overlapping ranges will be (partially) removed.
- /// </summary>
- /// <param name="address">Start address of the modified region</param>
- /// <param name="size">Size of the modified region in bytes</param>
- public void SignalModified(ulong address, ulong size)
- {
- // Must lock, as this can affect flushes from the background thread.
- lock (_lock)
- {
- // We may overlap with some existing modified regions. They must be cut into by the new entry.
- ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
- int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
- ulong endAddress = address + size;
- ulong syncNumber = _context.SyncNumber;
- for (int i = 0; i < count; i++)
- {
- // The overlaps must be removed or split.
- BufferModifiedRange overlap = overlaps[i];
- if (overlap.Address == address && overlap.Size == size)
- {
- // Region already exists. Just update the existing sync number.
- overlap.SyncNumber = syncNumber;
- return;
- }
- Remove(overlap);
- if (overlap.Address < address && overlap.EndAddress > address)
- {
- // A split item must be created behind this overlap.
- Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
- }
- if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
- {
- // A split item must be created after this overlap.
- Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
- }
- }
- Add(new BufferModifiedRange(address, size, syncNumber));
- }
- }
- /// <summary>
- /// Gets modified ranges within the specified region, and then fires the given action for each range individually.
- /// </summary>
- /// <param name="address">Start address to query</param>
- /// <param name="size">Size to query</param>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
- {
- int count = 0;
- ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
- // Range list must be consistent for this operation.
- lock (_lock)
- {
- count = FindOverlapsNonOverlapping(address, size, ref overlaps);
- }
- for (int i = 0; i < count; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
- rangeAction(overlap.Address, overlap.Size);
- }
- }
- /// <summary>
- /// Queries if a range exists within the specified region.
- /// </summary>
- /// <param name="address">Start address to query</param>
- /// <param name="size">Size to query</param>
- /// <returns>True if a range exists in the specified region, false otherwise</returns>
- public bool HasRange(ulong address, ulong size)
- {
- // Range list must be consistent for this operation.
- lock (_lock)
- {
- return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
- }
- }
- /// <summary>
- /// Gets modified ranges within the specified region, waits on ones from a previous sync number,
- /// and then fires the given action for each range individually.
- /// </summary>
- /// <remarks>
- /// This function assumes it is called from the background thread.
- /// Modifications from the current sync number are ignored because the guest should not expect them to be available yet.
- /// They will remain reserved, so that any data sync prioritizes the data in the GPU.
- /// </remarks>
- /// <param name="address">Start address to query</param>
- /// <param name="size">Size to query</param>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
- {
- ulong endAddress = address + size;
- ulong currentSync = _context.SyncNumber;
- int rangeCount = 0;
- ref var overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
- // Range list must be consistent for this operation
- lock (_lock)
- {
- rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
- }
- if (rangeCount == 0)
- {
- return;
- }
- // First, determine which syncpoint to wait on.
- // This is the latest syncpoint that is not equal to the current sync.
- long highestDiff = long.MinValue;
- for (int i = 0; i < rangeCount; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
- long diff = (long)(overlap.SyncNumber - currentSync);
- if (diff < 0 && diff > highestDiff)
- {
- highestDiff = diff;
- }
- }
- if (highestDiff == long.MinValue)
- {
- return;
- }
- // Wait for the syncpoint.
- _context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
- // Flush and remove all regions with the older syncpoint.
- lock (_lock)
- {
- for (int i = 0; i < rangeCount; i++)
- {
- BufferModifiedRange overlap = overlaps[i];
- long diff = (long)(overlap.SyncNumber - currentSync);
- if (diff <= highestDiff)
- {
- ulong clampAddress = Math.Max(address, overlap.Address);
- ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
- ClearPart(overlap, clampAddress, clampEnd);
- rangeAction(clampAddress, clampEnd - clampAddress);
- }
- }
- }
- }
- /// <summary>
- /// Inherit ranges from another modified range list.
- /// </summary>
- /// <param name="ranges">The range list to inherit from</param>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
- {
- BufferModifiedRange[] inheritRanges;
- lock (ranges._lock)
- {
- inheritRanges = ranges.ToArray();
- }
- lock (_lock)
- {
- foreach (BufferModifiedRange range in inheritRanges)
- {
- Add(range);
- }
- }
- ulong currentSync = _context.SyncNumber;
- foreach (BufferModifiedRange range in inheritRanges)
- {
- if (range.SyncNumber != currentSync)
- {
- rangeAction(range.Address, range.Size);
- }
- }
- }
- /// <summary>
- /// Calls the given action for modified ranges that aren't from the current sync number.
- /// </summary>
- /// <param name="rangeAction">The action to call for each modified range</param>
- public void ReregisterRanges(Action<ulong, ulong> rangeAction)
- {
- ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
- // Range list must be consistent for this operation.
- lock (_lock)
- {
- if (ranges.Length < Count)
- {
- Array.Resize(ref ranges, Count);
- }
- int i = 0;
- foreach (BufferModifiedRange range in this)
- {
- ranges[i++] = range;
- }
- }
- ulong currentSync = _context.SyncNumber;
- for (int i = 0; i < Count; i++)
- {
- BufferModifiedRange range = ranges[i];
- if (range.SyncNumber != currentSync)
- {
- rangeAction(range.Address, range.Size);
- }
- }
- }
- private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
- {
- Remove(overlap);
- // If the overlap extends outside of the clear range, make sure those parts still exist.
- if (overlap.Address < address)
- {
- Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
- }
- if (overlap.EndAddress > endAddress)
- {
- Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
- }
- }
- /// <summary>
- /// Clear modified ranges within the specified area.
- /// </summary>
- /// <param name="address">Start address to clear</param>
- /// <param name="size">Size to clear</param>
- public void Clear(ulong address, ulong size)
- {
- lock (_lock)
- {
- // This function can be called from any thread, so it cannot use the arrays for background or foreground.
- BufferModifiedRange[] toClear = new BufferModifiedRange[1];
- int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
- ulong endAddress = address + size;
- for (int i = 0; i < rangeCount; i++)
- {
- BufferModifiedRange overlap = toClear[i];
- ClearPart(overlap, address, endAddress);
- }
- }
- }
- /// <summary>
- /// Clear all modified ranges.
- /// </summary>
- public void Clear()
- {
- lock (_lock)
- {
- Count = 0;
- }
- }
- }
- }
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