gdkchan 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) пре 3 година
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Engine 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) пре 3 година
Memory de162a648b Gpu: Fix thread safety of ReregisterRanges (#3865) пре 3 година
Shader 69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) пре 3 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) пре 3 година
GpuChannel.cs 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) пре 3 година
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) пре 3 година
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) пре 3 година
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) пре 3 година