BaronKiko 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595) преди 7 години
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OpenGL 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595) преди 7 години
Shader 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) преди 8 години
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) преди 7 години
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) преди 7 години
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalCullFace.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalImage.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
GalImageFormat.cs b4d91402c6 Some improvements for nvnflinger (#555) преди 7 години
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
GalPipelineState.cs 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556) преди 7 години
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureSampler.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection преди 8 години
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) преди 7 години
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalVertexAttrib.cs 00579927e4 Better process implementation (#491) преди 7 години
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) преди 7 години
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
IGalConstBuffer.cs 00579927e4 Better process implementation (#491) преди 7 години
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time преди 8 години
IGalPipeline.cs 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595) преди 7 години
IGalRasterizer.cs 00579927e4 Better process implementation (#491) преди 7 години
IGalRenderTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) преди 7 години
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) преди 7 години
IGalTexture.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
ShaderDeclInfo.cs 884b4e5fd3 Initial non 2D textures support (#525) преди 7 години
ShaderDumper.cs e10ff17e2d Initial support for shader half float instructions (#507) преди 7 години
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години