Program.cs 1.4 KB

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  1. using Ryujinx.Graphics.Gal;
  2. using Ryujinx.Graphics.Gal.Shader;
  3. using System;
  4. using System.IO;
  5. namespace Ryujinx.ShaderTools
  6. {
  7. class Program
  8. {
  9. private static readonly int MaxUboSize = 65536;
  10. static void Main(string[] args)
  11. {
  12. if (args.Length == 2)
  13. {
  14. GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
  15. GalShaderType ShaderType = GalShaderType.Vertex;
  16. switch (args[0].ToLower())
  17. {
  18. case "v": ShaderType = GalShaderType.Vertex; break;
  19. case "tc": ShaderType = GalShaderType.TessControl; break;
  20. case "te": ShaderType = GalShaderType.TessEvaluation; break;
  21. case "g": ShaderType = GalShaderType.Geometry; break;
  22. case "f": ShaderType = GalShaderType.Fragment; break;
  23. }
  24. using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
  25. {
  26. Memory Mem = new Memory(FS);
  27. GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
  28. Console.WriteLine(Program.Code);
  29. }
  30. }
  31. else
  32. {
  33. Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
  34. }
  35. }
  36. }
  37. }