SvcThread.cs 16 KB

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  1. using Ryujinx.HLE.HOS.Kernel.Common;
  2. using Ryujinx.HLE.HOS.Kernel.Process;
  3. using Ryujinx.HLE.HOS.Kernel.Threading;
  4. namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
  5. {
  6. partial class SvcHandler
  7. {
  8. public KernelResult CreateThread64(
  9. ulong entrypoint,
  10. ulong argsPtr,
  11. ulong stackTop,
  12. int priority,
  13. int cpuCore,
  14. out int handle)
  15. {
  16. return CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out handle);
  17. }
  18. private KernelResult CreateThread(
  19. ulong entrypoint,
  20. ulong argsPtr,
  21. ulong stackTop,
  22. int priority,
  23. int cpuCore,
  24. out int handle)
  25. {
  26. handle = 0;
  27. KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
  28. if (cpuCore == -2)
  29. {
  30. cpuCore = currentProcess.DefaultCpuCore;
  31. }
  32. if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
  33. {
  34. return KernelResult.InvalidCpuCore;
  35. }
  36. if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
  37. {
  38. return KernelResult.InvalidPriority;
  39. }
  40. long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
  41. if (currentProcess.ResourceLimit != null &&
  42. !currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
  43. {
  44. return KernelResult.ResLimitExceeded;
  45. }
  46. KThread thread = new KThread(_system);
  47. KernelResult result = currentProcess.InitializeThread(
  48. thread,
  49. entrypoint,
  50. argsPtr,
  51. stackTop,
  52. priority,
  53. cpuCore);
  54. if (result != KernelResult.Success)
  55. {
  56. currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
  57. return result;
  58. }
  59. result = _process.HandleTable.GenerateHandle(thread, out handle);
  60. if (result != KernelResult.Success)
  61. {
  62. thread.Terminate();
  63. currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
  64. }
  65. return result;
  66. }
  67. public KernelResult StartThread64(int handle)
  68. {
  69. return StartThread(handle);
  70. }
  71. private KernelResult StartThread(int handle)
  72. {
  73. KThread thread = _process.HandleTable.GetObject<KThread>(handle);
  74. if (thread != null)
  75. {
  76. return thread.Start();
  77. }
  78. else
  79. {
  80. return KernelResult.InvalidHandle;
  81. }
  82. }
  83. public void ExitThread64()
  84. {
  85. ExitThread();
  86. }
  87. private void ExitThread()
  88. {
  89. KThread currentThread = _system.Scheduler.GetCurrentThread();
  90. _system.Scheduler.ExitThread(currentThread);
  91. currentThread.Exit();
  92. }
  93. public void SleepThread64(long timeout)
  94. {
  95. SleepThread(timeout);
  96. }
  97. private void SleepThread(long timeout)
  98. {
  99. KThread currentThread = _system.Scheduler.GetCurrentThread();
  100. if (timeout < 1)
  101. {
  102. switch (timeout)
  103. {
  104. case 0: currentThread.Yield(); break;
  105. case -1: currentThread.YieldWithLoadBalancing(); break;
  106. case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
  107. }
  108. }
  109. else
  110. {
  111. currentThread.Sleep(timeout);
  112. }
  113. }
  114. public KernelResult GetThreadPriority64(int handle, out int priority)
  115. {
  116. return GetThreadPriority(handle, out priority);
  117. }
  118. private KernelResult GetThreadPriority(int handle, out int priority)
  119. {
  120. KThread thread = _process.HandleTable.GetKThread(handle);
  121. if (thread != null)
  122. {
  123. priority = thread.DynamicPriority;
  124. return KernelResult.Success;
  125. }
  126. else
  127. {
  128. priority = 0;
  129. return KernelResult.InvalidHandle;
  130. }
  131. }
  132. public KernelResult SetThreadPriority64(int handle, int priority)
  133. {
  134. return SetThreadPriority(handle, priority);
  135. }
  136. public KernelResult SetThreadPriority(int handle, int priority)
  137. {
  138. //TODO: NPDM check.
  139. KThread thread = _process.HandleTable.GetKThread(handle);
  140. if (thread == null)
  141. {
  142. return KernelResult.InvalidHandle;
  143. }
  144. thread.SetPriority(priority);
  145. return KernelResult.Success;
  146. }
  147. public KernelResult GetThreadCoreMask64(int handle, out int preferredCore, out long affinityMask)
  148. {
  149. return GetThreadCoreMask(handle, out preferredCore, out affinityMask);
  150. }
  151. private KernelResult GetThreadCoreMask(int handle, out int preferredCore, out long affinityMask)
  152. {
  153. KThread thread = _process.HandleTable.GetKThread(handle);
  154. if (thread != null)
  155. {
  156. preferredCore = thread.PreferredCore;
  157. affinityMask = thread.AffinityMask;
  158. return KernelResult.Success;
  159. }
  160. else
  161. {
  162. preferredCore = 0;
  163. affinityMask = 0;
  164. return KernelResult.InvalidHandle;
  165. }
  166. }
  167. public KernelResult SetThreadCoreMask64(int handle, int preferredCore, long affinityMask)
  168. {
  169. return SetThreadCoreMask(handle, preferredCore, affinityMask);
  170. }
  171. private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
  172. {
  173. KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
  174. if (preferredCore == -2)
  175. {
  176. preferredCore = currentProcess.DefaultCpuCore;
  177. affinityMask = 1 << preferredCore;
  178. }
  179. else
  180. {
  181. if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
  182. currentProcess.Capabilities.AllowedCpuCoresMask)
  183. {
  184. return KernelResult.InvalidCpuCore;
  185. }
  186. if (affinityMask == 0)
  187. {
  188. return KernelResult.InvalidCombination;
  189. }
  190. if ((uint)preferredCore > 3)
  191. {
  192. if ((preferredCore | 2) != -1)
  193. {
  194. return KernelResult.InvalidCpuCore;
  195. }
  196. }
  197. else if ((affinityMask & (1 << preferredCore)) == 0)
  198. {
  199. return KernelResult.InvalidCombination;
  200. }
  201. }
  202. KThread thread = _process.HandleTable.GetKThread(handle);
  203. if (thread == null)
  204. {
  205. return KernelResult.InvalidHandle;
  206. }
  207. return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
  208. }
  209. public int GetCurrentProcessorNumber64()
  210. {
  211. return _system.Scheduler.GetCurrentThread().CurrentCore;
  212. }
  213. public KernelResult GetThreadId64(int handle, out long threadUid)
  214. {
  215. return GetThreadId(handle, out threadUid);
  216. }
  217. private KernelResult GetThreadId(int handle, out long threadUid)
  218. {
  219. KThread thread = _process.HandleTable.GetKThread(handle);
  220. if (thread != null)
  221. {
  222. threadUid = thread.ThreadUid;
  223. return KernelResult.Success;
  224. }
  225. else
  226. {
  227. threadUid = 0;
  228. return KernelResult.InvalidHandle;
  229. }
  230. }
  231. public KernelResult SetThreadActivity64(int handle, bool pause)
  232. {
  233. return SetThreadActivity(handle, pause);
  234. }
  235. private KernelResult SetThreadActivity(int handle, bool pause)
  236. {
  237. KThread thread = _process.HandleTable.GetObject<KThread>(handle);
  238. if (thread == null)
  239. {
  240. return KernelResult.InvalidHandle;
  241. }
  242. if (thread.Owner != _system.Scheduler.GetCurrentProcess())
  243. {
  244. return KernelResult.InvalidHandle;
  245. }
  246. if (thread == _system.Scheduler.GetCurrentThread())
  247. {
  248. return KernelResult.InvalidThread;
  249. }
  250. return thread.SetActivity(pause);
  251. }
  252. public KernelResult GetThreadContext364(ulong address, int handle)
  253. {
  254. return GetThreadContext3(address, handle);
  255. }
  256. private KernelResult GetThreadContext3(ulong address, int handle)
  257. {
  258. KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
  259. KThread currentThread = _system.Scheduler.GetCurrentThread();
  260. KThread thread = _process.HandleTable.GetObject<KThread>(handle);
  261. if (thread == null)
  262. {
  263. return KernelResult.InvalidHandle;
  264. }
  265. if (thread.Owner != currentProcess)
  266. {
  267. return KernelResult.InvalidHandle;
  268. }
  269. if (currentThread == thread)
  270. {
  271. return KernelResult.InvalidThread;
  272. }
  273. _memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
  274. _memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
  275. _memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
  276. _memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
  277. _memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
  278. _memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
  279. _memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
  280. _memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
  281. _memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
  282. _memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
  283. _memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
  284. _memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
  285. _memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
  286. _memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
  287. _memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
  288. _memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
  289. _memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
  290. _memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
  291. _memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
  292. _memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
  293. _memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
  294. _memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
  295. _memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
  296. _memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
  297. _memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
  298. _memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
  299. _memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
  300. _memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
  301. _memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
  302. _memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
  303. _memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
  304. _memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
  305. _memory.WriteInt64((long)address + 0x100, thread.LastPc);
  306. _memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
  307. _memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
  308. _memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
  309. _memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
  310. _memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
  311. _memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
  312. _memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
  313. _memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
  314. _memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
  315. _memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
  316. _memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
  317. _memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
  318. _memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
  319. _memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
  320. _memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
  321. _memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
  322. _memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
  323. _memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
  324. _memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
  325. _memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
  326. _memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
  327. _memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
  328. _memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
  329. _memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
  330. _memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
  331. _memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
  332. _memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
  333. _memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
  334. _memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
  335. _memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
  336. _memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
  337. _memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
  338. _memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
  339. _memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
  340. _memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
  341. _memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
  342. return KernelResult.Success;
  343. }
  344. }
  345. }