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- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct ClearRenderTargetDepthStencilCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
- private float _depthValue;
- private bool _depthMask;
- private int _stencilValue;
- private int _stencilMask;
- public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
- {
- _depthValue = depthValue;
- _depthMask = depthMask;
- _stencilValue = stencilValue;
- _stencilMask = stencilMask;
- }
- public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
- }
- }
- }
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