gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623) vor 4 Jahren
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Astc 86412ed30a Supper 2D array ASTC compressed texture formats decoding (#1593) vor 5 Jahren
BCnDecoder.cs 934a78005e Simplify logic for bindless texture handling (#1667) vor 5 Jahren
BlockLinearConstants.cs 1876b346fe Initial work vor 6 Jahren
BlockLinearLayout.cs 76e5af967a Fix buffer to 3D texture copy (#1354) vor 5 Jahren
Bpp12Pixel.cs bea1fc2e8d Optimize texture format conversion, and MethodCopyBuffer (#1274) vor 5 Jahren
LayoutConverter.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) vor 4 Jahren
OffsetCalculator.cs ac4ec1a015 Account for negative strides on DMA copy (#2623) vor 4 Jahren
Region.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) vor 4 Jahren
Ryujinx.Graphics.Texture.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) vor 5 Jahren
Size.cs 1876b346fe Initial work vor 6 Jahren
SizeCalculator.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) vor 5 Jahren
SizeInfo.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) vor 4 Jahren