riperiperi 461c24092a Implement Force Early Z Register (#1755) 5 lat temu
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CodeGen 461c24092a Implement Force Early Z Register (#1755) 5 lat temu
Decoders 48f6570557 Salieri: shader cache (#1701) 5 lat temu
Instructions 48f6570557 Salieri: shader cache (#1701) 5 lat temu
IntermediateRepresentation 934a78005e Simplify logic for bindless texture handling (#1667) 5 lat temu
StructuredIr 934a78005e Simplify logic for bindless texture handling (#1667) 5 lat temu
Translation 48f6570557 Salieri: shader cache (#1701) 5 lat temu
BufferDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
IGpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) 5 lat temu
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 lat temu
Ryujinx.Graphics.Shader.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 lat temu
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 lat temu
ShaderProgram.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
ShaderProgramInfo.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 lat temu
TextureUsageFlags.cs e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 5 lat temu