Emmanuel Hansen deb99d2cae Avalonia UI - Part 1 (#3270) il y a 3 ans
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Collections 95017b8c66 Support memory aliasing (#2954) il y a 4 ans
Configuration deb99d2cae Avalonia UI - Part 1 (#3270) il y a 3 ans
Extensions 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) il y a 4 ans
GraphicsDriver 5c3112aaeb Convert the bool to a lowercase string (#3080) il y a 4 ans
Logging e2ffa5a125 ntc: Implement IEnsureNetworkClockAvailabilityService (#3192) il y a 4 ans
Memory f41687f4c1 hle: Make Ryujinx.HLE project entirely safe (#2789) il y a 4 ans
Pools ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
System 247d26b4b5 ForceDpiAware: X11 implementation (#3269) il y a 4 ans
SystemInfo 06a2b03cc9 Revise SystemInfo (#2047) il y a 5 ans
Utilities 98c838b24c Use BitOperations methods and delete now unused BitUtils methods (#3134) il y a 4 ans
AsyncWorkQueue.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) il y a 5 ans
Hash128.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
PerformanceCounter.cs 48278905d1 Rewrite scheduler context switch code (#1786) il y a 5 ans
ReactiveObject.cs 610fc84f3e ReactiveObject: Handle case when oldValue is null (#3268) il y a 4 ans
ReferenceEqualityComparer.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) il y a 6 ans
ReleaseInformations.cs ac21abbb9d Preparation for initial Flatpack and FlatHub integration (#3173) il y a 4 ans
Ryujinx.Common.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
XXHash128.cs 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) il y a 4 ans