Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
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Gal 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
Graphics3d 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
Memory 5001f78b1d Optimize address translation and write tracking on the MMU (#571) %!s(int64=7) %!d(string=hai) anos
Texture 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
VDec 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
Vic c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
CdmaProcessor.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
ChClassId.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
ChCommandEntry.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
ChSubmissionMode.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
DepthCompareFunc.cs 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
DmaPusher.cs d2bb458b51 Improved GPU command lists decoding (#499) %!s(int64=7) %!d(string=hai) anos
GpuMethodCall.cs d2bb458b51 Improved GPU command lists decoding (#499) %!s(int64=7) %!d(string=hai) anos
GpuResourceManager.cs 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
GraphicsConfig.cs 3e13b40b35 Add config key to dump shaders in local directory (#265) %!s(int64=8) %!d(string=hai) anos
NvGpu.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
QuadHelper.cs cf147f1e49 Quad to triangle optimization (#552) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Graphics.csproj c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos