GpuResourceManager.cs 5.0 KB

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  1. using Ryujinx.Common.Logging;
  2. using Ryujinx.Graphics.Gal;
  3. using Ryujinx.Graphics.Memory;
  4. using Ryujinx.Graphics.Texture;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace Ryujinx.Graphics
  8. {
  9. public class GpuResourceManager
  10. {
  11. private enum ImageType
  12. {
  13. None,
  14. Texture,
  15. TextureArrayLayer,
  16. ColorBuffer,
  17. ZetaBuffer
  18. }
  19. private NvGpu Gpu;
  20. private HashSet<long>[] UploadedKeys;
  21. private Dictionary<long, ImageType> ImageTypes;
  22. private Dictionary<long, int> MirroredTextures;
  23. public GpuResourceManager(NvGpu Gpu)
  24. {
  25. this.Gpu = Gpu;
  26. UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
  27. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  28. {
  29. UploadedKeys[Index] = new HashSet<long>();
  30. }
  31. ImageTypes = new Dictionary<long, ImageType>();
  32. MirroredTextures = new Dictionary<long, int>();
  33. }
  34. public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
  35. {
  36. long Size = (uint)ImageUtils.GetSize(NewImage);
  37. ImageTypes[Position] = ImageType.ColorBuffer;
  38. if (!TryReuse(Vmm, Position, NewImage))
  39. {
  40. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  41. }
  42. Gpu.Renderer.RenderTarget.BindColor(Position, Attachment);
  43. }
  44. public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
  45. {
  46. long Size = (uint)ImageUtils.GetSize(NewImage);
  47. ImageTypes[Position] = ImageType.ZetaBuffer;
  48. if (!TryReuse(Vmm, Position, NewImage))
  49. {
  50. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  51. }
  52. Gpu.Renderer.RenderTarget.BindZeta(Position);
  53. }
  54. public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
  55. {
  56. PrepareSendTexture(Vmm, Position, NewImage);
  57. ImageTypes[Position] = ImageType.Texture;
  58. }
  59. public bool TryGetTextureLayer(long Position, out int LayerIndex)
  60. {
  61. if (MirroredTextures.TryGetValue(Position, out LayerIndex))
  62. {
  63. ImageType Type = ImageTypes[Position];
  64. // FIXME(thog): I'm actually unsure if we should deny all other image type, gpu testing needs to be done here.
  65. if (Type != ImageType.Texture && Type != ImageType.TextureArrayLayer)
  66. {
  67. LayerIndex = -1;
  68. return false;
  69. }
  70. return true;
  71. }
  72. LayerIndex = -1;
  73. return false;
  74. }
  75. public void SetTextureArrayLayer(long Position, int LayerIndex)
  76. {
  77. ImageTypes[Position] = ImageType.TextureArrayLayer;
  78. MirroredTextures[Position] = LayerIndex;
  79. }
  80. private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
  81. {
  82. long Size = ImageUtils.GetSize(NewImage);
  83. bool SkipCheck = false;
  84. if (ImageTypes.TryGetValue(Position, out ImageType OldType))
  85. {
  86. if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
  87. {
  88. //Avoid data destruction
  89. MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
  90. SkipCheck = true;
  91. }
  92. }
  93. if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
  94. {
  95. if (TryReuse(Vmm, Position, NewImage))
  96. {
  97. return;
  98. }
  99. }
  100. byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
  101. Gpu.Renderer.Texture.Create(Position, Data, NewImage);
  102. }
  103. private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
  104. {
  105. if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.TextureTarget == NewImage.TextureTarget && CachedImage.SizeMatches(NewImage))
  106. {
  107. Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
  108. return true;
  109. }
  110. return false;
  111. }
  112. public bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
  113. {
  114. HashSet<long> Uploaded = UploadedKeys[(int)Type];
  115. if (!Uploaded.Add(Position))
  116. {
  117. return false;
  118. }
  119. return Vmm.IsRegionModified(Position, Size, Type);
  120. }
  121. public void ClearPbCache()
  122. {
  123. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  124. {
  125. UploadedKeys[Index].Clear();
  126. }
  127. }
  128. public void ClearPbCache(NvGpuBufferType Type)
  129. {
  130. UploadedKeys[(int)Type].Clear();
  131. }
  132. }
  133. }