gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
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ChangeBufferStrideShaderSource.comp c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 gadi atpakaļ
ColorBlitClearAlphaFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
ColorBlitFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
ColorBlitVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
ColorClearFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
ColorClearVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) 3 gadi atpakaļ
ColorCopyBetweenMsNonMs.comp f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 gadi atpakaļ
ConvertIndexBufferShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
ConvertIndirectDataShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
ShaderBinaries.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ