gdkchan 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) il y a 3 ans
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Engine 8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942) il y a 3 ans
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) il y a 3 ans
Memory 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) il y a 3 ans
Shader 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) il y a 3 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) il y a 3 ans
GpuChannel.cs 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) il y a 3 ans
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) il y a 3 ans
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) il y a 3 ans