gdkchan 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) il y a 3 ans
..
Optimizations 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) il y a 3 ans
AggregateType.cs 9dfe81770a Use vector outputs for texture operations (#3939) il y a 3 ans
AttributeConsts.cs 9a0330f7f8 Shader: Implement PrimitiveID (#4067) il y a 3 ans
AttributeInfo.cs 9dfe81770a Use vector outputs for texture operations (#3939) il y a 3 ans
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
EmitterContext.cs 9dfe81770a Use vector outputs for texture operations (#3939) il y a 3 ans
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) il y a 4 ans
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
FunctionMatch.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
GlobalMemory.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) il y a 3 ans
RegisterUsage.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Rewriter.cs 9dfe81770a Use vector outputs for texture operations (#3939) il y a 3 ans
ShaderConfig.cs f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) il y a 3 ans
ShaderHeader.cs 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) il y a 3 ans
Ssa.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) il y a 4 ans
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
TranslationOptions.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Translator.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
TranslatorContext.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) il y a 3 ans