gdkchan 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) %!s(int64=7) %!d(string=hai) anos
..
OpenGL 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) %!s(int64=7) %!d(string=hai) anos
Shader 9ace6b9285 Fix for render target and a shader compilation issue (#471) %!s(int64=7) %!d(string=hai) anos
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) %!s(int64=7) %!d(string=hai) anos
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) %!s(int64=7) %!d(string=hai) anos
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalCullFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalImageFormat.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalPipelineState.cs 453543fb88 Initialize blend registers with default values (#497) %!s(int64=7) %!d(string=hai) anos
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalVertexAttrib.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) %!s(int64=7) %!d(string=hai) anos
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) %!s(int64=7) %!d(string=hai) anos
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time %!s(int64=8) %!d(string=hai) anos
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
IGalRasterizer.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) %!s(int64=7) %!d(string=hai) anos
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) %!s(int64=7) %!d(string=hai) anos
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) %!s(int64=7) %!d(string=hai) anos
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos