riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
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CodeGen 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
Decoders 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
Instructions 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 år sedan
StructuredIr 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
Translation 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 år sedan
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 år sedan
IGpuAccessor.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 år sedan
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 år sedan
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) 4 år sedan
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 år sedan
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 år sedan
SupportBuffer.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 3 år sedan
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 år sedan
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 år sedan
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 år sedan
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 år sedan
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 år sedan