Translator.cs 12 KB

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  1. using Ryujinx.Graphics.Shader.CodeGen.Glsl;
  2. using Ryujinx.Graphics.Shader.Decoders;
  3. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  4. using Ryujinx.Graphics.Shader.StructuredIr;
  5. using Ryujinx.Graphics.Shader.Translation.Optimizations;
  6. using System;
  7. using System.Linq;
  8. using System.Numerics;
  9. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  10. namespace Ryujinx.Graphics.Shader.Translation
  11. {
  12. public static class Translator
  13. {
  14. private const int HeaderSize = 0x50;
  15. internal struct FunctionCode
  16. {
  17. public Operation[] Code { get; }
  18. public FunctionCode(Operation[] code)
  19. {
  20. Code = code;
  21. }
  22. }
  23. public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  24. {
  25. return DecodeShader(address, gpuAccessor, options);
  26. }
  27. internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
  28. {
  29. var cfgs = new ControlFlowGraph[functions.Length];
  30. var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
  31. for (int i = 0; i < functions.Length; i++)
  32. {
  33. cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
  34. if (i != 0)
  35. {
  36. frus[i] = RegisterUsage.RunPass(cfgs[i]);
  37. }
  38. }
  39. Function[] funcs = new Function[functions.Length];
  40. for (int i = 0; i < functions.Length; i++)
  41. {
  42. var cfg = cfgs[i];
  43. int inArgumentsCount = 0;
  44. int outArgumentsCount = 0;
  45. if (i != 0)
  46. {
  47. var fru = frus[i];
  48. inArgumentsCount = fru.InArguments.Length;
  49. outArgumentsCount = fru.OutArguments.Length;
  50. }
  51. if (cfg.Blocks.Length != 0)
  52. {
  53. RegisterUsage.FixupCalls(cfg.Blocks, frus);
  54. Dominance.FindDominators(cfg);
  55. Dominance.FindDominanceFrontiers(cfg.Blocks);
  56. Ssa.Rename(cfg.Blocks);
  57. Optimizer.RunPass(cfg.Blocks, config);
  58. Rewriter.RunPass(cfg.Blocks, config);
  59. }
  60. funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
  61. }
  62. StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
  63. ShaderProgramInfo info = new ShaderProgramInfo(
  64. config.GetConstantBufferDescriptors(),
  65. config.GetStorageBufferDescriptors(),
  66. config.GetTextureDescriptors(),
  67. config.GetImageDescriptors(),
  68. config.Stage,
  69. config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
  70. config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
  71. config.ClipDistancesWritten,
  72. config.OmapTargets);
  73. return config.Options.TargetLanguage switch
  74. {
  75. TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
  76. _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
  77. };
  78. }
  79. private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  80. {
  81. ShaderConfig config;
  82. DecodedProgram program;
  83. ulong maxEndAddress = 0;
  84. if ((options.Flags & TranslationFlags.Compute) != 0)
  85. {
  86. config = new ShaderConfig(gpuAccessor, options);
  87. program = Decoder.Decode(config, address);
  88. }
  89. else
  90. {
  91. config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
  92. program = Decoder.Decode(config, address + HeaderSize);
  93. }
  94. foreach (DecodedFunction function in program)
  95. {
  96. foreach (Block block in function.Blocks)
  97. {
  98. if (maxEndAddress < block.EndAddress)
  99. {
  100. maxEndAddress = block.EndAddress;
  101. }
  102. }
  103. }
  104. config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
  105. return new TranslatorContext(address, program, config);
  106. }
  107. internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
  108. {
  109. initializationOperations = 0;
  110. FunctionMatch.RunPass(program);
  111. foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
  112. {
  113. program.AddFunctionAndSetId(function);
  114. }
  115. FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
  116. for (int index = 0; index < functions.Length; index++)
  117. {
  118. EmitterContext context = new EmitterContext(program, config, index != 0);
  119. if (initializeOutputs && index == 0)
  120. {
  121. EmitOutputsInitialization(context, config);
  122. initializationOperations = context.OperationsCount;
  123. }
  124. DecodedFunction function = program.GetFunctionById(index);
  125. foreach (Block block in function.Blocks)
  126. {
  127. context.CurrBlock = block;
  128. context.MarkLabel(context.GetLabel(block.Address));
  129. EmitOps(context, block);
  130. }
  131. functions[index] = new FunctionCode(context.GetOperations());
  132. }
  133. return functions;
  134. }
  135. private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
  136. {
  137. // Compute has no output attributes, and fragment is the last stage, so we
  138. // don't need to initialize outputs on those stages.
  139. if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
  140. {
  141. return;
  142. }
  143. if (config.Stage == ShaderStage.Vertex)
  144. {
  145. InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
  146. }
  147. UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
  148. while (usedAttributes != UInt128.Zero)
  149. {
  150. int index = usedAttributes.TrailingZeroCount();
  151. int vecIndex = index / 4;
  152. usedAttributes &= ~UInt128.Pow2(index);
  153. // We don't need to initialize passthrough attributes.
  154. if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
  155. {
  156. continue;
  157. }
  158. InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
  159. }
  160. UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
  161. while (usedAttributesPerPatch != UInt128.Zero)
  162. {
  163. int index = usedAttributesPerPatch.TrailingZeroCount();
  164. InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
  165. usedAttributesPerPatch &= ~UInt128.Pow2(index);
  166. }
  167. if (config.NextUsesFixedFuncAttributes)
  168. {
  169. for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
  170. {
  171. int index = config.GetFreeUserAttribute(isOutput: true, i);
  172. if (index < 0)
  173. {
  174. break;
  175. }
  176. InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
  177. config.SetOutputUserAttributeFixedFunc(index);
  178. }
  179. }
  180. }
  181. private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
  182. {
  183. for (int c = 0; c < 4; c++)
  184. {
  185. int attrOffset = baseAttr + c * 4;
  186. context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
  187. }
  188. }
  189. private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
  190. {
  191. int c = (attrOffset >> 2) & 3;
  192. context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
  193. }
  194. private static void EmitOps(EmitterContext context, Block block)
  195. {
  196. for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
  197. {
  198. InstOp op = block.OpCodes[opIndex];
  199. if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
  200. {
  201. string instName;
  202. if (op.Emitter != null)
  203. {
  204. instName = op.Name.ToString();
  205. }
  206. else
  207. {
  208. instName = "???";
  209. context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
  210. }
  211. string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
  212. context.Add(new CommentNode(dbgComment));
  213. }
  214. InstConditional opConditional = new InstConditional(op.RawOpCode);
  215. bool noPred = op.Props.HasFlag(InstProps.NoPred);
  216. if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
  217. {
  218. continue;
  219. }
  220. Operand predSkipLbl = null;
  221. if (Decoder.IsPopBranch(op.Name))
  222. {
  223. // If the instruction is a SYNC or BRK instruction with only one
  224. // possible target address, then the instruction is basically
  225. // just a simple branch, we can generate code similar to branch
  226. // instructions, with the condition check on the branch itself.
  227. noPred = block.SyncTargets.Count <= 1;
  228. }
  229. else if (op.Name == InstName.Bra)
  230. {
  231. noPred = true;
  232. }
  233. if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
  234. {
  235. Operand label;
  236. if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
  237. {
  238. label = context.GetLabel(block.Successors[0].Address);
  239. }
  240. else
  241. {
  242. label = Label();
  243. predSkipLbl = label;
  244. }
  245. Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
  246. if (opConditional.PredInv)
  247. {
  248. context.BranchIfTrue(label, pred);
  249. }
  250. else
  251. {
  252. context.BranchIfFalse(label, pred);
  253. }
  254. }
  255. context.CurrOp = op;
  256. op.Emitter?.Invoke(context);
  257. if (predSkipLbl != null)
  258. {
  259. context.MarkLabel(predSkipLbl);
  260. }
  261. }
  262. }
  263. }
  264. }