gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
..
Multithreading b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
AddressMode.cs 654e617fe7 Some code cleanup il y a 6 ans
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) il y a 6 ans
BlendFactor.cs 654e617fe7 Some code cleanup il y a 6 ans
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) il y a 5 ans
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 6 ans
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) il y a 5 ans
Capabilities.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
ColorF.cs a728610b40 Implement Constant Color blends (#1119) il y a 6 ans
CompareMode.cs 654e617fe7 Some code cleanup il y a 6 ans
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) il y a 6 ans
CounterType.cs 1876b346fe Initial work il y a 6 ans
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) il y a 6 ans
DepthStencilMode.cs 654e617fe7 Some code cleanup il y a 6 ans
DepthTestDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) il y a 5 ans
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) il y a 4 ans
Face.cs 1876b346fe Initial work il y a 6 ans
Format.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
FrontFace.cs 1876b346fe Initial work il y a 6 ans
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
IPipeline.cs b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
IRenderer.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
ISampler.cs 1876b346fe Initial work il y a 6 ans
IShader.cs 1876b346fe Initial work il y a 6 ans
ITexture.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
IWindow.cs deb99d2cae Avalonia UI - Part 1 (#3270) il y a 4 ans
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) il y a 4 ans
IndexType.cs 1876b346fe Initial work il y a 6 ans
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) il y a 5 ans
MagFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
MinFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
MultisampleDescriptor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 6 ans
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
PolygonModeMask.cs 1876b346fe Initial work il y a 6 ans
PrimitiveTopology.cs 1876b346fe Initial work il y a 6 ans
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
RectangleF.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) il y a 4 ans
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) il y a 5 ans
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) il y a 4 ans
ShaderInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) il y a 4 ans
ShaderSource.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) il y a 4 ans
StencilTestDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
SupportBufferUpdater.cs b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
SwizzleComponent.cs 654e617fe7 Some code cleanup il y a 6 ans
Target.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) il y a 3 ans
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) il y a 4 ans
TextureReleaseCallback.cs 1876b346fe Initial work il y a 6 ans
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) il y a 5 ans
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup il y a 6 ans
Viewport.cs 1876b346fe Initial work il y a 6 ans
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 6 ans