Wunk d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) 3 år sedan
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Queries 2232e4ae87 Vulkan backend (#2518) 3 år sedan
Shaders f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
Auto.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
AutoFlushCounter.cs c3c41fa4bb Periodically Flush Commands for Vulkan (#3689) 3 år sedan
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
BitMap.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
BufferHolder.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
BufferManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
BufferState.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 år sedan
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) 3 år sedan
CacheByRange.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DescriptorSetUpdater.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 år sedan
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
EnumConversion.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 år sedan
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
FormatCapabilities.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 år sedan
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 år sedan
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 år sedan
HardwareCapabilities.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 år sedan
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
HelperShader.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
IdList.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
IndexBufferPattern.cs 2b50e52e48 Fix primitive count calculation for topology conversion (#3763) 3 år sedan
IndexBufferState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 år sedan
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
PipelineBase.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
PipelineConverter.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 år sedan
PipelineDynamicState.cs 9719b6a112 Vulkan: Use dynamic state for blend constants (#3793) 3 år sedan
PipelineFull.cs d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) 3 år sedan
PipelineHelperShader.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 år sedan
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
PipelineLayoutFactory.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 år sedan
PipelineState.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 år sedan
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 år sedan
Ryujinx.Graphics.Vulkan.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 år sedan
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) 3 år sedan
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) 3 år sedan
ShaderCollection.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 år sedan
SpecInfo.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 år sedan
StagingBuffer.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) 3 år sedan
SyncManager.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 år sedan
TextureCopy.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 år sedan
TextureStorage.cs 6e92b7a378 Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) 3 år sedan
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 år sedan
Vendor.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
VertexBufferState.cs 0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762) 3 år sedan
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 år sedan
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
VulkanInitialization.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
VulkanRenderer.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 år sedan
WindowBase.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 år sedan