riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
..
Optimizations 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
AttributeConsts.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
AttributeInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
EmitterContext.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) %!s(int64=3) %!d(string=hai) anos
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
Rewriter.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
ShaderConfig.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
Ssa.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
Translator.cs b96794e72b Use new LINQ Order() methods (#3851) %!s(int64=3) %!d(string=hai) anos
TranslatorContext.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos