riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 lat temu
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BindlessElimination.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 lat temu
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 5 lat temu
BranchElimination.cs 1876b346fe Initial work 6 lat temu
ConstantFolding.cs 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) 3 lat temu
GlobalToStorage.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 lat temu
HalfConversion.cs 1876b346fe Initial work 6 lat temu
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) 3 lat temu
Simplification.cs 1876b346fe Initial work 6 lat temu
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 lat temu