riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 anos atrás
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anos atrás
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anos atrás
DrawManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anos atrás
DrawState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anos atrás
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) 3 anos atrás
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anos atrás
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) 3 anos atrás
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 anos atrás
StateUpdater.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 anos atrás
ThreedClass.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anos atrás
ThreedClassState.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anos atrás