gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) пре 3 година
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Engine 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
Image 311c2661b8 Replace image format magic numbers with enums (#3631) пре 3 година
Memory 951700fdd8 Removed unused usings. (#3593) пре 3 година
Shader 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) пре 3 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) пре 3 година
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) пре 3 година
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) пре 3 година
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) пре 3 година