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Engine
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923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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пре 3 година |
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Image
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311c2661b8
Replace image format magic numbers with enums (#3631)
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пре 3 година |
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Memory
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951700fdd8
Removed unused usings. (#3593)
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пре 3 година |
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Shader
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408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
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пре 3 година |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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пре 4 година |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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пре 4 година |
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Constants.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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GpuChannel.cs
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3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
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пре 3 година |
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GpuContext.cs
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88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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пре 3 година |
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GraphicsConfig.cs
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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Ryujinx.Graphics.Gpu.csproj
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2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
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Window.cs
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deb99d2cae
Avalonia UI - Part 1 (#3270)
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пре 3 година |