riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) há 4 anos atrás
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Compute b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
Dma ac4ec1a015 Account for negative strides on DMA copy (#2623) há 4 anos atrás
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) há 4 anos atrás
InlineToMemory 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) há 4 anos atrás
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) há 4 anos atrás
Threed b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) há 4 anos atrás
Twod b0e410a828 Lift textures in the AutoDeleteCache for all modifications. (#2615) há 4 anos atrás
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) há 5 anos atrás