Declarations.cs 20 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 440 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine("#pragma optionNV(fastmath off)");
  26. context.AppendLine();
  27. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  28. context.AppendLine();
  29. if (context.Config.Stage == ShaderStage.Geometry)
  30. {
  31. string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
  32. context.AppendLine($"layout ({inPrimitive}) in;");
  33. string outPrimitive = context.Config.OutputTopology.ToGlslString();
  34. int maxOutputVertices = context.Config.MaxOutputVertices;
  35. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  36. context.AppendLine();
  37. }
  38. if (context.Config.Stage == ShaderStage.Compute)
  39. {
  40. int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
  41. if (localMemorySize != 0)
  42. {
  43. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  44. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  45. context.AppendLine();
  46. }
  47. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
  48. if (sharedMemorySize != 0)
  49. {
  50. string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
  51. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
  52. context.AppendLine();
  53. }
  54. }
  55. else if (context.Config.LocalMemorySize != 0)
  56. {
  57. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  58. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  59. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  60. context.AppendLine();
  61. }
  62. if (info.CBuffers.Count != 0)
  63. {
  64. DeclareUniforms(context, info);
  65. context.AppendLine();
  66. }
  67. if (info.SBuffers.Count != 0)
  68. {
  69. DeclareStorages(context, info);
  70. context.AppendLine();
  71. }
  72. if (info.Samplers.Count != 0)
  73. {
  74. DeclareSamplers(context, info);
  75. context.AppendLine();
  76. }
  77. if (info.Images.Count != 0)
  78. {
  79. DeclareImages(context, info);
  80. context.AppendLine();
  81. }
  82. if (context.Config.Stage != ShaderStage.Compute)
  83. {
  84. if (info.IAttributes.Count != 0)
  85. {
  86. DeclareInputAttributes(context, info);
  87. context.AppendLine();
  88. }
  89. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  90. {
  91. DeclareOutputAttributes(context, info);
  92. context.AppendLine();
  93. }
  94. }
  95. else
  96. {
  97. string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
  98. string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
  99. string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
  100. context.AppendLine(
  101. "layout (" +
  102. $"local_size_x = {localSizeX}, " +
  103. $"local_size_y = {localSizeY}, " +
  104. $"local_size_z = {localSizeZ}) in;");
  105. context.AppendLine();
  106. }
  107. if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
  108. {
  109. if (context.Config.Stage == ShaderStage.Fragment)
  110. {
  111. context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
  112. context.AppendLine();
  113. }
  114. if (DeclareRenderScale(context))
  115. {
  116. context.AppendLine();
  117. }
  118. }
  119. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
  120. {
  121. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
  122. }
  123. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
  124. {
  125. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
  126. }
  127. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  128. {
  129. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  130. }
  131. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  132. {
  133. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  134. }
  135. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  136. {
  137. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  138. }
  139. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  140. {
  141. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  142. }
  143. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  144. {
  145. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  146. }
  147. }
  148. public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
  149. {
  150. foreach (AstOperand decl in function.Locals)
  151. {
  152. string name = context.OperandManager.DeclareLocal(decl);
  153. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  154. }
  155. }
  156. public static string GetVarTypeName(VariableType type)
  157. {
  158. switch (type)
  159. {
  160. case VariableType.Bool: return "bool";
  161. case VariableType.F32: return "precise float";
  162. case VariableType.F64: return "double";
  163. case VariableType.None: return "void";
  164. case VariableType.S32: return "int";
  165. case VariableType.U32: return "uint";
  166. }
  167. throw new ArgumentException($"Invalid variable type \"{type}\".");
  168. }
  169. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  170. {
  171. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  172. if (info.UsesCbIndexing)
  173. {
  174. int count = info.CBuffers.Max() + 1;
  175. int[] bindings = new int[count];
  176. for (int i = 0; i < count; i++)
  177. {
  178. bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
  179. }
  180. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  181. {
  182. context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
  183. }
  184. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  185. ubName += "_" + DefaultNames.UniformNamePrefix;
  186. string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
  187. context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
  188. context.EnterScope();
  189. context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
  190. context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
  191. }
  192. else
  193. {
  194. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  195. {
  196. int binding = context.Config.Counts.IncrementUniformBuffersCount();
  197. context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
  198. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  199. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  200. context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
  201. context.EnterScope();
  202. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
  203. context.LeaveScope(";");
  204. }
  205. }
  206. }
  207. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  208. {
  209. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  210. sbName += "_" + DefaultNames.StorageNamePrefix;
  211. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  212. int count = info.SBuffers.Max() + 1;
  213. int[] bindings = new int[count];
  214. for (int i = 0; i < count; i++)
  215. {
  216. bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
  217. }
  218. foreach (int sbufSlot in info.SBuffers)
  219. {
  220. context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
  221. }
  222. context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
  223. context.EnterScope();
  224. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  225. context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
  226. }
  227. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  228. {
  229. HashSet<string> samplers = new HashSet<string>();
  230. // Texture instructions other than TextureSample (like TextureSize)
  231. // may have incomplete sampler type information. In those cases,
  232. // we prefer instead the more accurate information from the
  233. // TextureSample instruction, if both are available.
  234. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
  235. {
  236. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  237. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  238. if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
  239. {
  240. continue;
  241. }
  242. int firstBinding = -1;
  243. if ((texOp.Type & SamplerType.Indexed) != 0)
  244. {
  245. for (int index = 0; index < texOp.ArraySize; index++)
  246. {
  247. int binding = context.Config.Counts.IncrementTexturesCount();
  248. if (firstBinding < 0)
  249. {
  250. firstBinding = binding;
  251. }
  252. var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
  253. context.TextureDescriptors.Add(desc);
  254. }
  255. }
  256. else
  257. {
  258. firstBinding = context.Config.Counts.IncrementTexturesCount();
  259. var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
  260. context.TextureDescriptors.Add(desc);
  261. }
  262. string samplerTypeName = texOp.Type.ToGlslSamplerType();
  263. context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
  264. }
  265. }
  266. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  267. {
  268. HashSet<string> images = new HashSet<string>();
  269. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  270. {
  271. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  272. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  273. if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
  274. {
  275. continue;
  276. }
  277. int firstBinding = -1;
  278. if ((texOp.Type & SamplerType.Indexed) != 0)
  279. {
  280. for (int index = 0; index < texOp.ArraySize; index++)
  281. {
  282. int binding = context.Config.Counts.IncrementImagesCount();
  283. if (firstBinding < 0)
  284. {
  285. firstBinding = binding;
  286. }
  287. var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
  288. context.ImageDescriptors.Add(desc);
  289. }
  290. }
  291. else
  292. {
  293. firstBinding = context.Config.Counts.IncrementImagesCount();
  294. var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
  295. context.ImageDescriptors.Add(desc);
  296. }
  297. string layout = texOp.Format.ToGlslFormat();
  298. if (!string.IsNullOrEmpty(layout))
  299. {
  300. layout = ", " + layout;
  301. }
  302. string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
  303. context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
  304. }
  305. }
  306. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  307. {
  308. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  309. foreach (int attr in info.IAttributes.OrderBy(x => x))
  310. {
  311. string iq = string.Empty;
  312. if (context.Config.Stage == ShaderStage.Fragment)
  313. {
  314. iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
  315. {
  316. PixelImap.Constant => "flat ",
  317. PixelImap.ScreenLinear => "noperspective ",
  318. _ => string.Empty
  319. };
  320. }
  321. string name = $"{DefaultNames.IAttributePrefix}{attr}";
  322. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  323. {
  324. for (int c = 0; c < 4; c++)
  325. {
  326. char swzMask = "xyzw"[c];
  327. context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
  328. }
  329. }
  330. else
  331. {
  332. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
  333. }
  334. }
  335. }
  336. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  337. {
  338. if (context.Config.Stage == ShaderStage.Fragment)
  339. {
  340. DeclareUsedOutputAttributes(context, info);
  341. }
  342. else
  343. {
  344. DeclareAllOutputAttributes(context, info);
  345. }
  346. }
  347. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  348. {
  349. foreach (int attr in info.OAttributes.OrderBy(x => x))
  350. {
  351. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  352. }
  353. }
  354. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  355. {
  356. for (int attr = 0; attr < MaxAttributes; attr++)
  357. {
  358. DeclareOutputAttribute(context, attr);
  359. }
  360. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  361. {
  362. DeclareOutputAttribute(context, attr);
  363. }
  364. }
  365. private static void DeclareOutputAttribute(CodeGenContext context, int attr)
  366. {
  367. string name = $"{DefaultNames.OAttributePrefix}{attr}";
  368. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  369. {
  370. for (int c = 0; c < 4; c++)
  371. {
  372. char swzMask = "xyzw"[c];
  373. context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
  374. }
  375. }
  376. else
  377. {
  378. context.AppendLine($"layout (location = {attr}) out vec4 {name};");
  379. }
  380. }
  381. private static bool DeclareRenderScale(CodeGenContext context)
  382. {
  383. if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
  384. {
  385. string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  386. int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
  387. if (context.Config.Stage == ShaderStage.Fragment)
  388. {
  389. scaleElements++; // Also includes render target scale, for gl_FragCoord.
  390. }
  391. context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
  392. if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
  393. {
  394. context.AppendLine();
  395. AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
  396. }
  397. return true;
  398. }
  399. return false;
  400. }
  401. private static void AppendHelperFunction(CodeGenContext context, string filename)
  402. {
  403. string code = EmbeddedResources.ReadAllText(filename);
  404. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  405. context.AppendLine();
  406. }
  407. }
  408. }