riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
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CodeGen 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
Decoders e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) il y a 5 ans
Instructions 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) il y a 5 ans
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) il y a 5 ans
Translation 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
BufferDescriptor.cs 1876b346fe Initial work il y a 6 ans
IGpuAccessor.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) il y a 6 ans
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) il y a 6 ans
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) il y a 6 ans
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) il y a 6 ans
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) il y a 6 ans
ShaderStage.cs 1876b346fe Initial work il y a 6 ans
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) il y a 6 ans
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans