riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 år sedan
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Compute b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 år sedan
Dma ac4ec1a015 Account for negative strides on DMA copy (#2623) 4 år sedan
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 år sedan
InlineToMemory d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 år sedan
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 år sedan
Threed d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 år sedan
Twod b0e410a828 Lift textures in the AutoDeleteCache for all modifications. (#2615) 4 år sedan
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 år sedan