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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Program : IProgram
- {
- public int Handle { get; private set; }
- public int FragmentIsBgraUniform { get; }
- public int FragmentRenderScaleUniform { get; }
- public int ComputeRenderScaleUniform { get; }
- public bool IsLinked { get; private set; }
- public Program(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- {
- Handle = GL.CreateProgram();
- for (int index = 0; index < shaders.Length; index++)
- {
- int shaderHandle = ((Shader)shaders[index]).Handle;
- GL.AttachShader(Handle, shaderHandle);
- }
- if (transformFeedbackDescriptors != null)
- {
- List<string> varyings = new List<string>();
- int cbi = 0;
- foreach (var tfd in transformFeedbackDescriptors.OrderBy(x => x.BufferIndex))
- {
- if (tfd.VaryingLocations.Length == 0)
- {
- continue;
- }
- while (cbi < tfd.BufferIndex)
- {
- varyings.Add("gl_NextBuffer");
- cbi++;
- }
- int stride = Math.Min(128 * 4, (tfd.Stride + 3) & ~3);
- int j = 0;
- for (; j < tfd.VaryingLocations.Length && j * 4 < stride; j++)
- {
- byte location = tfd.VaryingLocations[j];
- varyings.Add(Varying.GetName(location) ?? "gl_SkipComponents1");
- j += Varying.GetSize(location) - 1;
- }
- int feedbackBytes = j * 4;
- while (feedbackBytes < stride)
- {
- int bytes = Math.Min(16, stride - feedbackBytes);
- varyings.Add($"gl_SkipComponents{(bytes / 4)}");
- feedbackBytes += bytes;
- }
- }
- GL.TransformFeedbackVaryings(Handle, varyings.Count, varyings.ToArray(), TransformFeedbackMode.InterleavedAttribs);
- }
- GL.LinkProgram(Handle);
- for (int index = 0; index < shaders.Length; index++)
- {
- int shaderHandle = ((Shader)shaders[index]).Handle;
- GL.DetachShader(Handle, shaderHandle);
- }
- CheckProgramLink();
- FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra");
- FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale");
- ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale");
- }
- public void Bind()
- {
- GL.UseProgram(Handle);
- }
- private void CheckProgramLink()
- {
- GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status);
- if (status == 0)
- {
- // Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
- Logger.Debug?.Print(LogClass.Gpu, "Shader linking failed.");
- }
- else
- {
- IsLinked = true;
- }
- }
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteProgram(Handle);
- Handle = 0;
- }
- }
- }
- }
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