gdkchan 4047477866 Simplify handling of shader vertex A (#1999) 5 éve
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Engine caf049ed15 Avoid some redundant GL calls (#1958) 5 éve
Image 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 éve
Memory f94acdb4ef Allow out of bounds storage buffer access by aligning their sizes (#1870) 5 éve
Shader 4047477866 Simplify handling of shader vertex A (#1999) 5 éve
State df820a72de Implement clear buffer (fast path) (#1902) 5 éve
Synchronization a33dc2f491 Improved Logger (#1292) 5 éve
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 éve
Constants.cs 788ca6a411 Initial transform feedback support (#1370) 5 éve
GpuContext.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 éve
GraphicsConfig.cs 48f6570557 Salieri: shader cache (#1701) 5 éve
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 éve
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 éve
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 éve
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) 5 éve