ShaderDecodeMem.cs 8.5 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private const int TempRegStart = 0x100;
  8. private const int ____ = 0x0;
  9. private const int R___ = 0x1;
  10. private const int _G__ = 0x2;
  11. private const int RG__ = 0x3;
  12. private const int __B_ = 0x4;
  13. private const int RGB_ = 0x7;
  14. private const int ___A = 0x8;
  15. private const int R__A = 0x9;
  16. private const int _G_A = 0xa;
  17. private const int RG_A = 0xb;
  18. private const int __BA = 0xc;
  19. private const int R_BA = 0xd;
  20. private const int _GBA = 0xe;
  21. private const int RGBA = 0xf;
  22. private static int[,] MaskLut = new int[,]
  23. {
  24. { ____, ____, ____, ____, ____, ____, ____, ____ },
  25. { R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
  26. { R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
  27. { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
  28. };
  29. public static void Ld_A(ShaderIrBlock Block, long OpCode)
  30. {
  31. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  32. //Used by GS
  33. ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
  34. int Index = 0;
  35. foreach (ShaderIrNode OperA in Opers)
  36. {
  37. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  38. OperD.Index += Index++;
  39. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
  40. }
  41. }
  42. public static void Ld_C(ShaderIrBlock Block, long OpCode)
  43. {
  44. int Type = (int)(OpCode >> 48) & 7;
  45. if (Type > 5)
  46. {
  47. throw new InvalidOperationException();
  48. }
  49. int Count = Type == 5 ? 2 : 1;
  50. for (int Index = 0; Index < Count; Index++)
  51. {
  52. ShaderIrOperCbuf OperA = GetOperCbuf36(OpCode);
  53. ShaderIrOperGpr OperD = GetOperGpr0 (OpCode);
  54. OperA.Pos += Index;
  55. OperD.Index += Index;
  56. ShaderIrNode Node = OperA;
  57. if (Type < 4)
  58. {
  59. //This is a 8 or 16 bits type.
  60. bool Signed = (Type & 1) != 0;
  61. int Size = 8 << (Type >> 1);
  62. Node = ExtendTo32(Node, Signed, Size);
  63. }
  64. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
  65. }
  66. }
  67. public static void St_A(ShaderIrBlock Block, long OpCode)
  68. {
  69. ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
  70. int Index = 0;
  71. foreach (ShaderIrNode OperA in Opers)
  72. {
  73. ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
  74. OperD.Index += Index++;
  75. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
  76. }
  77. }
  78. public static void Texq(ShaderIrBlock Block, long OpCode)
  79. {
  80. ShaderIrNode OperD = GetOperGpr0(OpCode);
  81. ShaderIrNode OperA = GetOperGpr8(OpCode);
  82. ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
  83. ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
  84. ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
  85. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  86. ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
  87. ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
  88. Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
  89. Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
  90. }
  91. public static void Tex(ShaderIrBlock Block, long OpCode)
  92. {
  93. EmitTex(Block, OpCode, GprHandle: false);
  94. }
  95. public static void Tex_B(ShaderIrBlock Block, long OpCode)
  96. {
  97. EmitTex(Block, OpCode, GprHandle: true);
  98. }
  99. private static void EmitTex(ShaderIrBlock Block, long OpCode, bool GprHandle)
  100. {
  101. //TODO: Support other formats.
  102. ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
  103. for (int Index = 0; Index < Coords.Length; Index++)
  104. {
  105. Coords[Index] = GetOperGpr8(OpCode);
  106. Coords[Index].Index += Index;
  107. if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
  108. {
  109. Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
  110. }
  111. }
  112. int ChMask = (int)(OpCode >> 31) & 0xf;
  113. ShaderIrNode OperC = GprHandle
  114. ? (ShaderIrNode)GetOperGpr20 (OpCode)
  115. : (ShaderIrNode)GetOperImm13_36(OpCode);
  116. ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
  117. for (int Ch = 0; Ch < 4; Ch++)
  118. {
  119. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  120. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  121. ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
  122. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  123. }
  124. int RegInc = 0;
  125. for (int Ch = 0; Ch < 4; Ch++)
  126. {
  127. if (!IsChannelUsed(ChMask, Ch))
  128. {
  129. continue;
  130. }
  131. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  132. ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
  133. Dst.Index += RegInc++;
  134. if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
  135. {
  136. continue;
  137. }
  138. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  139. }
  140. }
  141. public static void Texs(ShaderIrBlock Block, long OpCode)
  142. {
  143. EmitTexs(Block, OpCode, ShaderIrInst.Texs);
  144. }
  145. public static void Tlds(ShaderIrBlock Block, long OpCode)
  146. {
  147. EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
  148. }
  149. private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
  150. {
  151. //TODO: Support other formats.
  152. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  153. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  154. ShaderIrNode OperC = GetOperImm13_36(OpCode);
  155. int LutIndex;
  156. LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
  157. LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
  158. if (LutIndex == 0)
  159. {
  160. //Both registers are RZ, color is not written anywhere.
  161. //So, the intruction is basically a no-op.
  162. return;
  163. }
  164. int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
  165. for (int Ch = 0; Ch < 4; Ch++)
  166. {
  167. ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
  168. ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
  169. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
  170. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
  171. }
  172. int RegInc = 0;
  173. ShaderIrOperGpr GetDst()
  174. {
  175. ShaderIrOperGpr Dst;
  176. switch (LutIndex)
  177. {
  178. case 1: Dst = GetOperGpr0 (OpCode); break;
  179. case 2: Dst = GetOperGpr28(OpCode); break;
  180. case 3: Dst = (RegInc >> 1) != 0
  181. ? GetOperGpr28(OpCode)
  182. : GetOperGpr0 (OpCode); break;
  183. default: throw new InvalidOperationException();
  184. }
  185. Dst.Index += RegInc++ & 1;
  186. return Dst;
  187. }
  188. for (int Ch = 0; Ch < 4; Ch++)
  189. {
  190. if (!IsChannelUsed(ChMask, Ch))
  191. {
  192. continue;
  193. }
  194. ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
  195. ShaderIrOperGpr Dst = GetDst();
  196. if (Dst.Index != ShaderIrOperGpr.ZRIndex)
  197. {
  198. Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
  199. }
  200. }
  201. }
  202. private static bool IsChannelUsed(int ChMask, int Ch)
  203. {
  204. return (ChMask & (1 << Ch)) != 0;
  205. }
  206. }
  207. }