ReinUsesLisp 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) преди 7 години
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OpenGL c393cdf8e3 More flexible memory manager (#307) преди 7 години
Shader 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) преди 7 години
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) преди 7 години
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) преди 8 години
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) преди 7 години
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalCullFace.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalPipelineState.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) преди 7 години
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) преди 7 години
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureFormat.cs ce96a45685 Implement A2B10G10R10 TextureFormat (#248) преди 7 години
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection преди 8 години
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 преди 8 години
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
IGalFrameBuffer.cs 1344a47c77 Blit framebuffer without shaders (#229) преди 7 години
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time преди 8 години
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
IGalRasterizer.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
IGalRenderer.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
IGalShader.cs c393cdf8e3 More flexible memory manager (#307) преди 7 години
IGalTexture.cs 1968386808 Add locking methods to the ogl resource cache (#238) преди 7 години
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) преди 7 години
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) преди 7 години
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години