gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 лет назад
..
Queries 2232e4ae87 Vulkan backend (#2518) 3 лет назад
Shaders f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
Auto.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
AutoFlushCounter.cs c3c41fa4bb Periodically Flush Commands for Vulkan (#3689) 3 лет назад
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
BitMap.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
BufferHolder.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) 3 лет назад
BufferManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
BufferState.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 лет назад
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) 3 лет назад
CacheByRange.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DescriptorSetUpdater.cs 7373ec5792 Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867) 3 лет назад
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
EnumConversion.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 лет назад
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
FormatCapabilities.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 лет назад
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 лет назад
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 лет назад
HardwareCapabilities.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 лет назад
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
HelperShader.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
IdList.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
IndexBufferPattern.cs 2b50e52e48 Fix primitive count calculation for topology conversion (#3763) 3 лет назад
IndexBufferState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 лет назад
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
PipelineBase.cs 7373ec5792 Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867) 3 лет назад
PipelineConverter.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 лет назад
PipelineDynamicState.cs 9719b6a112 Vulkan: Use dynamic state for blend constants (#3793) 3 лет назад
PipelineFull.cs d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) 3 лет назад
PipelineHelperShader.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 лет назад
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
PipelineLayoutFactory.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 лет назад
PipelineState.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 лет назад
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 лет назад
Ryujinx.Graphics.Vulkan.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 лет назад
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) 3 лет назад
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) 3 лет назад
ShaderCollection.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) 3 лет назад
SpecInfo.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 лет назад
StagingBuffer.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) 3 лет назад
SyncManager.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 лет назад
TextureCopy.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 лет назад
TextureStorage.cs 6e92b7a378 Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) 3 лет назад
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 лет назад
Vendor.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
VertexBufferState.cs 0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762) 3 лет назад
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 лет назад
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
VulkanInitialization.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
VulkanRenderer.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 лет назад
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 лет назад
WindowBase.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 лет назад