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- using System;
- namespace Ryujinx.Common.Utilities
- {
- public static class UInt128Utils
- {
- public static UInt128 FromHex(string hex)
- {
- return new UInt128((ulong)Convert.ToInt64(hex.Substring(0, 16), 16), (ulong)Convert.ToInt64(hex.Substring(16), 16));
- }
- public static UInt128 CreateRandom()
- {
- return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64());
- }
- }
- }
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