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Collections
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6a07f80b76
Make RBTree node fields internal again
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3 anni fa |
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Configuration
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358a781639
Volume Hotkeys (#3500)
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3 anni fa |
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Extensions
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 anni fa |
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GraphicsDriver
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951700fdd8
Removed unused usings. (#3593)
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3 anni fa |
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Logging
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33e673ceb8
fatal: Implement Service (#3573)
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3 anni fa |
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Memory
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 anni fa |
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Pools
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 anni fa |
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System
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951700fdd8
Removed unused usings. (#3593)
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3 anni fa |
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SystemInfo
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d536cc8ae6
Update units of memory from decimal to binary prefixes (#3716)
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3 anni fa |
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Utilities
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 anni fa |
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AsyncWorkQueue.cs
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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5 anni fa |
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Hash128.cs
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 anni fa |
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PerformanceCounter.cs
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48278905d1
Rewrite scheduler context switch code (#1786)
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5 anni fa |
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ReactiveObject.cs
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610fc84f3e
ReactiveObject: Handle case when oldValue is null (#3268)
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4 anni fa |
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ReferenceEqualityComparer.cs
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6db16b4110
Only enumerate cached textures that are modified when flushing. (#918)
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6 anni fa |
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ReleaseInformations.cs
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ac21abbb9d
Preparation for initial Flatpack and FlatHub integration (#3173)
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4 anni fa |
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Ryujinx.Common.csproj
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 anni fa |
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XXHash128.cs
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9ca040c0ff
Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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4 anni fa |