gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 rokov pred
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CodeGen 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 rokov pred
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 3 rokov pred
Instructions 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 rokov pred
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 rokov pred
StructuredIr 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
Translation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) 3 rokov pred
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 rokov pred
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 rokov pred
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 rokov pred
IGpuAccessor.cs 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 3 rokov pred
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 rokov pred
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 rokov pred
Ryujinx.Graphics.Shader.csproj 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 rokov pred
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) 3 rokov pred
TextureHandle.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 rokov pred
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 rokov pred