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Engine
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65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
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3 years ago |
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Image
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a6a67a2b7a
Minor improvement to Vulkan pipeline state and bindings management (#3829)
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3 years ago |
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Memory
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65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
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3 years ago |
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Shader
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69ced3a6e8
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
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3 years ago |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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4 years ago |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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Constants.cs
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 years ago |
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GpuChannel.cs
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5de6ae426e
Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872)
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3 years ago |
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GpuContext.cs
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88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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3 years ago |
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GraphicsConfig.cs
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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Ryujinx.Graphics.Gpu.csproj
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 years ago |
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Window.cs
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81f848e54f
Allow Surface Flinger frame enqueue after process has exited (#3733)
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3 years ago |