gdkchan 647de4cd31 Ensure all pending draws are done before compute dispatch (#3822) 3 years ago
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Compute 647de4cd31 Ensure all pending draws are done before compute dispatch (#3822) 3 years ago
Dma bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 years ago
GPFifo 2232e4ae87 Vulkan backend (#2518) 3 years ago
InlineToMemory 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 years ago
MME 951700fdd8 Removed unused usings. (#3593) 3 years ago
Threed 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) 3 years ago
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 years ago
Types ad47bd2d4e Fix blend with RGBX color formats (#3553) 3 years ago
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
MmeShadowScratch.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 years ago
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 years ago