Berkan Diler c40c3905e2 Avoid allocations in .Parse methods (#3760) 3 éve
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Collections 6a07f80b76 Make RBTree node fields internal again 3 éve
Configuration 358a781639 Volume Hotkeys (#3500) 3 éve
Extensions 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) 4 éve
GraphicsDriver 951700fdd8 Removed unused usings. (#3593) 3 éve
Logging 33e673ceb8 fatal: Implement Service (#3573) 3 éve
Memory bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 éve
Pools ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
System 951700fdd8 Removed unused usings. (#3593) 3 éve
SystemInfo 951700fdd8 Removed unused usings. (#3593) 3 éve
Utilities c40c3905e2 Avoid allocations in .Parse methods (#3760) 3 éve
AsyncWorkQueue.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 éve
Hash128.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 éve
PerformanceCounter.cs 48278905d1 Rewrite scheduler context switch code (#1786) 5 éve
ReactiveObject.cs 610fc84f3e ReactiveObject: Handle case when oldValue is null (#3268) 4 éve
ReferenceEqualityComparer.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) 6 éve
ReleaseInformations.cs ac21abbb9d Preparation for initial Flatpack and FlatHub integration (#3173) 4 éve
Ryujinx.Common.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 éve
XXHash128.cs 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 4 éve