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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using System;
- using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
- using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
- {
- static class InstGenMemory
- {
- public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- return texOp.Inst switch
- {
- Instruction.ImageStore => "// imageStore(bindless)",
- Instruction.ImageLoad => NumberFormatter.FormatFloat(0),
- _ => NumberFormatter.FormatInt(0)
- };
- }
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string texCall;
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texCall = (texOp.Flags & TextureFlags.AtomicMask) switch {
- TextureFlags.Add => "imageAtomicAdd",
- TextureFlags.Minimum => "imageAtomicMin",
- TextureFlags.Maximum => "imageAtomicMax",
- TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value.
- TextureFlags.BitwiseAnd => "imageAtomicAnd",
- TextureFlags.BitwiseOr => "imageAtomicOr",
- TextureFlags.BitwiseXor => "imageAtomicXor",
- TextureFlags.Swap => "imageAtomicExchange",
- TextureFlags.CAS => "imageAtomicCompSwap",
- _ => "imageAtomicAdd",
- };
- }
- else
- {
- texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
- }
- int srcIndex = isBindless ? 1 : 0;
- string Src(VariableType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = Src(VariableType.S32);
- }
- string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
- texCall += "(" + imageName;
- int coordsCount = texOp.Type.GetDimensions();
- int pCount = coordsCount + (isArray ? 1 : 0);
- void Append(string str)
- {
- texCall += ", " + str;
- }
- string ApplyScaling(string vector)
- {
- if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
- texOp.Inst == Instruction.ImageLoad &&
- !isBindless &&
- !isIndexed)
- {
- // Image scales start after texture ones.
- int scaleIndex = context.Config.GetTextureDescriptors().Length + context.FindImageDescriptorIndex(texOp);
- if (pCount == 3 && isArray)
- {
- // The array index is not scaled, just x and y.
- vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
- }
- else if (pCount == 2 && !isArray)
- {
- vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
- }
- }
- return vector;
- }
- if (pCount > 1)
- {
- string[] elems = new string[pCount];
- for (int index = 0; index < pCount; index++)
- {
- elems[index] = Src(VariableType.S32);
- }
- Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
- }
- else
- {
- Append(Src(VariableType.S32));
- }
- if (texOp.Inst == Instruction.ImageStore)
- {
- VariableType type = texOp.Format.GetComponentType();
- string[] cElems = new string[4];
- for (int index = 0; index < 4; index++)
- {
- if (srcIndex < texOp.SourcesCount)
- {
- cElems[index] = Src(type);
- }
- else
- {
- cElems[index] = type switch
- {
- VariableType.S32 => NumberFormatter.FormatInt(0),
- VariableType.U32 => NumberFormatter.FormatUint(0),
- _ => NumberFormatter.FormatFloat(0)
- };
- }
- }
- string prefix = type switch
- {
- VariableType.S32 => "i",
- VariableType.U32 => "u",
- _ => string.Empty
- };
- Append(prefix + "vec4(" + string.Join(", ", cElems) + ")");
- }
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- VariableType type = texOp.Format.GetComponentType();
- if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
- {
- Append(Src(type)); // Compare value.
- }
- string value = (texOp.Flags & TextureFlags.AtomicMask) switch
- {
- TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
- TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
- _ => Src(type)
- };
- Append(value);
- texCall += ")";
- if (type != VariableType.S32)
- {
- texCall = "int(" + texCall + ")";
- }
- }
- else
- {
- texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
- }
- return texCall;
- }
- public static string LoadAttribute(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
- if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
- }
- string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
- if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- int attrOffset = baseAttr.Value + (operand.Value << 2);
- return OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: false, indexExpr);
- }
- else
- {
- string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
- return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
- }
- }
- public static string LoadConstant(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
- var config = context.Config;
- bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
- if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
- return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
- }
- else
- {
- string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
- }
- }
- public static string LoadLocal(CodeGenContext context, AstOperation operation)
- {
- return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
- }
- public static string LoadShared(CodeGenContext context, AstOperation operation)
- {
- return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
- }
- private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
- {
- IAstNode src1 = operation.GetSource(0);
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- return $"{arrayName}[{offsetExpr}]";
- }
- public static string LoadStorage(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
- }
- public static string Lod(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- int coordsCount = texOp.Type.GetDimensions();
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatFloat(0);
- }
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
- string coordsExpr;
- if (coordsCount > 1)
- {
- string[] elems = new string[coordsCount];
- for (int index = 0; index < coordsCount; index++)
- {
- elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32);
- }
- coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32);
- }
- return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
- }
- public static string StoreAttribute(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
- if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
- }
- string attrName;
- if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- int attrOffset = baseAttr.Value + (operand.Value << 2);
- attrName = OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: true);
- }
- else
- {
- string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
- attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
- }
- string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
- return $"{attrName} = {value}";
- }
- public static string StoreLocal(CodeGenContext context, AstOperation operation)
- {
- return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
- }
- public static string StoreShared(CodeGenContext context, AstOperation operation)
- {
- return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
- }
- private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- VariableType srcType = OperandManager.GetNodeDestType(context, src2);
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
- return $"{arrayName}[{offsetExpr}] = {src}";
- }
- public static string StoreShared16(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- VariableType srcType = OperandManager.GetNodeDestType(context, src2);
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
- return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
- }
- public static string StoreShared8(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- VariableType srcType = OperandManager.GetNodeDestType(context, src2);
- string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
- return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
- }
- public static string StoreStorage(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- VariableType srcType = OperandManager.GetNodeDestType(context, src3);
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
- return $"{sb} = {src}";
- }
- public static string StoreStorage16(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- VariableType srcType = OperandManager.GetNodeDestType(context, src3);
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
- return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
- }
- public static string StoreStorage8(CodeGenContext context, AstOperation operation)
- {
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
- string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- VariableType srcType = OperandManager.GetNodeDestType(context, src3);
- string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
- string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
- return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
- }
- public static string TextureSample(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
- bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
- SamplerType type = texOp.Type & SamplerType.Mask;
- bool is2D = type == SamplerType.Texture2D;
- bool isCube = type == SamplerType.TextureCube;
- // 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
- // If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodBias = false;
- hasLodLevel = false;
- }
- // Cube shadow samplers with LOD level requires an extension.
- // If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
- {
- hasLodLevel = false;
- }
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatFloat(0);
- }
- string texCall = intCoords ? "texelFetch" : "texture";
- if (isGather)
- {
- texCall += "Gather";
- }
- else if (hasDerivatives)
- {
- texCall += "Grad";
- }
- else if (hasLodLevel && !intCoords)
- {
- texCall += "Lod";
- }
- if (hasOffset)
- {
- texCall += "Offset";
- }
- else if (hasOffsets)
- {
- texCall += "Offsets";
- }
- int srcIndex = isBindless ? 1 : 0;
- string Src(VariableType type)
- {
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = Src(VariableType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- texCall += "(" + samplerName;
- int coordsCount = texOp.Type.GetDimensions();
- int pCount = coordsCount;
- int arrayIndexElem = -1;
- if (isArray)
- {
- arrayIndexElem = pCount++;
- }
- // The sampler 1D shadow overload expects a
- // dummy value on the middle of the vector, who knows why...
- bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
- if (hasDummy1DShadowElem)
- {
- pCount++;
- }
- if (isShadow && !isGather)
- {
- pCount++;
- }
- // On textureGather*, the comparison value is
- // always specified as an extra argument.
- bool hasExtraCompareArg = isShadow && isGather;
- if (pCount == 5)
- {
- pCount = 4;
- hasExtraCompareArg = true;
- }
- void Append(string str)
- {
- texCall += ", " + str;
- }
- VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
- string AssemblePVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- if (arrayIndexElem == index)
- {
- elems[index] = Src(VariableType.S32);
- if (!intCoords)
- {
- elems[index] = "float(" + elems[index] + ")";
- }
- }
- else if (index == 1 && hasDummy1DShadowElem)
- {
- elems[index] = NumberFormatter.FormatFloat(0);
- }
- else
- {
- elems[index] = Src(coordType);
- }
- }
- string prefix = intCoords ? "i" : string.Empty;
- return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(coordType);
- }
- }
- string ApplyScaling(string vector)
- {
- if (intCoords)
- {
- if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
- !isBindless &&
- !isIndexed)
- {
- int index = context.FindTextureDescriptorIndex(texOp);
- if (pCount == 3 && isArray)
- {
- // The array index is not scaled, just x and y.
- vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
- }
- else if (pCount == 2 && !isArray)
- {
- vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
- }
- }
- }
- return vector;
- }
- Append(ApplyScaling(AssemblePVector(pCount)));
- string AssembleDerivativesVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(VariableType.F32);
- }
- return "vec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(VariableType.F32);
- }
- }
- if (hasExtraCompareArg)
- {
- Append(Src(VariableType.F32));
- }
- if (hasDerivatives)
- {
- Append(AssembleDerivativesVector(coordsCount)); // dPdx
- Append(AssembleDerivativesVector(coordsCount)); // dPdy
- }
- if (isMultisample)
- {
- Append(Src(VariableType.S32));
- }
- else if (hasLodLevel)
- {
- Append(Src(coordType));
- }
- string AssembleOffsetVector(int count)
- {
- if (count > 1)
- {
- string[] elems = new string[count];
- for (int index = 0; index < count; index++)
- {
- elems[index] = Src(VariableType.S32);
- }
- return "ivec" + count + "(" + string.Join(", ", elems) + ")";
- }
- else
- {
- return Src(VariableType.S32);
- }
- }
- if (hasOffset)
- {
- Append(AssembleOffsetVector(coordsCount));
- }
- else if (hasOffsets)
- {
- texCall += $", ivec{coordsCount}[4](";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ", ";
- texCall += AssembleOffsetVector(coordsCount) + ")";
- }
- if (hasLodBias)
- {
- Append(Src(VariableType.F32));
- }
- // textureGather* optional extra component index,
- // not needed for shadow samplers.
- if (isGather && !isShadow)
- {
- Append(Src(VariableType.S32));
- }
- texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
- return texCall;
- }
- public static string TextureSize(CodeGenContext context, AstOperation operation)
- {
- AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatInt(0);
- }
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string indexExpr = null;
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
- }
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
- IAstNode lod = operation.GetSource(lodSrcIndex);
- string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
- if (texOp.Index == 3)
- {
- return $"textureQueryLevels({samplerName})";
- }
- else
- {
- string texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
- if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
- !isBindless &&
- !isIndexed)
- {
- int index = context.FindTextureDescriptorIndex(texOp);
- texCall = "Helper_TextureSizeUnscale(" + texCall + ", " + index + ")";
- }
- return texCall;
- }
- }
- private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
- {
- string sbName = OperandManager.GetShaderStagePrefix(stage);
- sbName += "_" + DefaultNames.StorageNamePrefix;
- return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
- }
- private static string GetMask(int index)
- {
- return '.' + "rgba".Substring(index, 1);
- }
- }
- }
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