| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- using Ryujinx.Common;
- using System;
- using static Ryujinx.Graphics.Texture.BlockLinearConstants;
- namespace Ryujinx.Graphics.Texture
- {
- class BlockLinearLayout
- {
- private struct RobAndSliceSizes
- {
- public int RobSize;
- public int SliceSize;
- public RobAndSliceSizes(int robSize, int sliceSize)
- {
- RobSize = robSize;
- SliceSize = sliceSize;
- }
- }
- private int _texWidth;
- private int _texHeight;
- private int _texDepth;
- private int _texGobBlocksInY;
- private int _texGobBlocksInZ;
- private int _texBpp;
- private int _bhMask;
- private int _bdMask;
- private int _bhShift;
- private int _bdShift;
- private int _bppShift;
- private int _xShift;
- private int _robSize;
- private int _sliceSize;
- public BlockLinearLayout(
- int width,
- int height,
- int depth,
- int gobBlocksInY,
- int gobBlocksInZ,
- int bpp)
- {
- _texWidth = width;
- _texHeight = height;
- _texDepth = depth;
- _texGobBlocksInY = gobBlocksInY;
- _texGobBlocksInZ = gobBlocksInZ;
- _texBpp = bpp;
- _bppShift = BitUtils.CountTrailingZeros32(bpp);
- _bhMask = gobBlocksInY - 1;
- _bdMask = gobBlocksInZ - 1;
- _bhShift = BitUtils.CountTrailingZeros32(gobBlocksInY);
- _bdShift = BitUtils.CountTrailingZeros32(gobBlocksInZ);
- _xShift = BitUtils.CountTrailingZeros32(GobSize * gobBlocksInY * gobBlocksInZ);
- RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
- _robSize = rsSizes.RobSize;
- _sliceSize = rsSizes.SliceSize;
- }
- private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ)
- {
- int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride);
- int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs;
- int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize;
- return new RobAndSliceSizes(robSize, sliceSize);
- }
- public int GetOffset(int x, int y, int z)
- {
- x <<= _bppShift;
- int yh = y / GobHeight;
- int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
- position += (x / GobStride) << _xShift;
- position += (yh & _bhMask) * GobSize;
- position += ((z & _bdMask) * GobSize) << _bhShift;
- position += ((x & 0x3f) >> 5) << 8;
- position += ((y & 0x07) >> 1) << 6;
- position += ((x & 0x1f) >> 4) << 5;
- position += ((y & 0x01) >> 0) << 4;
- position += ((x & 0x0f) >> 0) << 0;
- return position;
- }
- }
- }
|