gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623) 4 лет назад
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Astc 86412ed30a Supper 2D array ASTC compressed texture formats decoding (#1593) 5 лет назад
BCnDecoder.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 лет назад
BlockLinearConstants.cs 1876b346fe Initial work 6 лет назад
BlockLinearLayout.cs 76e5af967a Fix buffer to 3D texture copy (#1354) 5 лет назад
Bpp12Pixel.cs bea1fc2e8d Optimize texture format conversion, and MethodCopyBuffer (#1274) 5 лет назад
LayoutConverter.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
OffsetCalculator.cs ac4ec1a015 Account for negative strides on DMA copy (#2623) 4 лет назад
Region.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) 4 лет назад
Ryujinx.Graphics.Texture.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 лет назад
Size.cs 1876b346fe Initial work 6 лет назад
SizeCalculator.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 лет назад
SizeInfo.cs 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) 4 лет назад