gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) %!s(int64=3) %!d(string=hai) anos
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Engine bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) %!s(int64=3) %!d(string=hai) anos
Image 88a8d1e567 Fix disposed textures being updated on TextureBindingsManager (#3750) %!s(int64=3) %!d(string=hai) anos
Memory 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
Shader 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) %!s(int64=3) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) %!s(int64=3) %!d(string=hai) anos