gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader %!s(int64=8) %!d(string=hai) anos
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Gal 5f0dd965bf Ignore ZR target texture color registers on shader %!s(int64=8) %!d(string=hai) anos
Gpu f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 %!s(int64=8) %!d(string=hai) anos
Ryujinx.Graphics.csproj 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos