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- using System;
- namespace Ryujinx.Graphics.Gpu
- {
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
- }
- }
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