gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 hace 8 años
..
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) hace 8 años
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling hace 8 años
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro hace 8 años
OGLEnumConverter.cs c8c86a3854 Fix for current framebuffer issues (#78) hace 8 años
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... hace 8 años
OGLRasterizer.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 hace 8 años
OGLShader.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases hace 8 años
OGLTexture.cs c8c86a3854 Fix for current framebuffer issues (#78) hace 8 años
OpenGLRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... hace 8 años