gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) il y a 8 ans
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling il y a 8 ans
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
OGLEnumConverter.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
OGLRasterizer.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
OGLShader.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases il y a 8 ans
OGLTexture.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
OpenGLRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans