Marco Carvalho 32d21ddf17 Inheritance list should not be redundant (#5230) пре 2 година
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Effects 8a352df3c6 Allow BGRA images on Vulkan (#5203) пре 2 година
MoltenVK 32d21ddf17 Inheritance list should not be redundant (#5230) пре 2 година
Queries 82f90704a0 Blocks should be synchronized on read-only fields (#5212) пре 2 година
Shaders e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
Auto.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) пре 3 година
AutoFlushCounter.cs cee7121058 Move solution and projects to src пре 3 година
BackgroundResources.cs cee7121058 Move solution and projects to src пре 3 година
BitMap.cs cee7121058 Move solution and projects to src пре 3 година
BufferAllocationType.cs cee7121058 Move solution and projects to src пре 3 година
BufferHolder.cs 17ba217940 Vulkan: Device map buffers written more than flushed (#4911) пре 2 година
BufferManager.cs 21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993) пре 2 година
BufferState.cs cee7121058 Move solution and projects to src пре 3 година
BufferUsageBitmap.cs cee7121058 Move solution and projects to src пре 3 година
CacheByRange.cs cee7121058 Move solution and projects to src пре 3 година
CommandBufferPool.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) пре 3 година
CommandBufferScoped.cs cee7121058 Move solution and projects to src пре 3 година
Constants.cs cee7121058 Move solution and projects to src пре 3 година
DescriptorSetCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) пре 2 година
DescriptorSetManager.cs cee7121058 Move solution and projects to src пре 3 година
DescriptorSetUpdater.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) пре 2 година
DisposableBuffer.cs cee7121058 Move solution and projects to src пре 3 година
DisposableBufferView.cs cee7121058 Move solution and projects to src пре 3 година
DisposableFramebuffer.cs cee7121058 Move solution and projects to src пре 3 година
DisposableImage.cs cee7121058 Move solution and projects to src пре 3 година
DisposableImageView.cs cee7121058 Move solution and projects to src пре 3 година
DisposableMemory.cs cee7121058 Move solution and projects to src пре 3 година
DisposablePipeline.cs cee7121058 Move solution and projects to src пре 3 година
DisposableRenderPass.cs cee7121058 Move solution and projects to src пре 3 година
DisposableSampler.cs cee7121058 Move solution and projects to src пре 3 година
EnumConversion.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
FenceHelper.cs cee7121058 Move solution and projects to src пре 3 година
FenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) пре 3 година
FormatCapabilities.cs 597388ecda Fix incorrect vertex attribute format change (#5112) пре 2 година
FormatConverter.cs cee7121058 Move solution and projects to src пре 3 година
FormatTable.cs 8a352df3c6 Allow BGRA images on Vulkan (#5203) пре 2 година
FramebufferParams.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) пре 2 година
HardwareCapabilities.cs fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159) пре 2 година
HashTableSlim.cs cee7121058 Move solution and projects to src пре 3 година
HelperShader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
HostMemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
IdList.cs cee7121058 Move solution and projects to src пре 3 година
IndexBufferPattern.cs cee7121058 Move solution and projects to src пре 3 година
IndexBufferState.cs cee7121058 Move solution and projects to src пре 3 година
MemoryAllocation.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
MemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
MemoryAllocatorBlockList.cs cee7121058 Move solution and projects to src пре 3 година
MultiFenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) пре 3 година
NativeArray.cs cee7121058 Move solution and projects to src пре 3 година
PersistentFlushBuffer.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) пре 3 година
PipelineBase.cs 232237bf28 Skip draws with zero vertex count (#5149) пре 2 година
PipelineConverter.cs 4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) пре 2 година
PipelineDynamicState.cs cee7121058 Move solution and projects to src пре 3 година
PipelineFull.cs cee7121058 Move solution and projects to src пре 3 година
PipelineHelperShader.cs cee7121058 Move solution and projects to src пре 3 година
PipelineLayoutCache.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
PipelineLayoutCacheEntry.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
PipelineLayoutFactory.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
PipelineState.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) пре 2 година
PipelineUid.cs 86de288142 Removing shift by 0 (#5249) пре 2 година
ResourceBindingSegment.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
ResourceLayoutBuilder.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
Ryujinx.Graphics.Vulkan.csproj cee7121058 Move solution and projects to src пре 3 година
SamplerHolder.cs cee7121058 Move solution and projects to src пре 3 година
SemaphoreHolder.cs cee7121058 Move solution and projects to src пре 3 година
Shader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) пре 2 година
ShaderCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) пре 2 година
SpecInfo.cs cee7121058 Move solution and projects to src пре 3 година
StagingBuffer.cs cee7121058 Move solution and projects to src пре 3 година
SyncManager.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
TextureBuffer.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) пре 3 година
TextureCopy.cs cee7121058 Move solution and projects to src пре 3 година
TextureStorage.cs 4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) пре 2 година
TextureView.cs 0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) пре 2 година
Vendor.cs cee7121058 Move solution and projects to src пре 3 година
VertexBufferState.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) пре 3 година
VertexBufferUpdater.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) пре 3 година
VulkanConfiguration.cs cee7121058 Move solution and projects to src пре 3 година
VulkanDebugMessenger.cs cee7121058 Move solution and projects to src пре 3 година
VulkanException.cs cee7121058 Move solution and projects to src пре 3 година
VulkanInitialization.cs dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027) пре 2 година
VulkanInstance.cs cee7121058 Move solution and projects to src пре 3 година
VulkanPhysicalDevice.cs cee7121058 Move solution and projects to src пре 3 година
VulkanRenderer.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) пре 2 година
Window.cs cee7121058 Move solution and projects to src пре 3 година
WindowBase.cs cee7121058 Move solution and projects to src пре 3 година