Marco Carvalho 32d21ddf17 Inheritance list should not be redundant (#5230) %!s(int64=3) %!d(string=hai) anos
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Effects 8a352df3c6 Allow BGRA images on Vulkan (#5203) %!s(int64=3) %!d(string=hai) anos
MoltenVK 32d21ddf17 Inheritance list should not be redundant (#5230) %!s(int64=3) %!d(string=hai) anos
Queries 82f90704a0 Blocks should be synchronized on read-only fields (#5212) %!s(int64=3) %!d(string=hai) anos
Shaders e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
Auto.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) %!s(int64=3) %!d(string=hai) anos
AutoFlushCounter.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
BackgroundResources.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
BitMap.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
BufferAllocationType.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
BufferHolder.cs 17ba217940 Vulkan: Device map buffers written more than flushed (#4911) %!s(int64=3) %!d(string=hai) anos
BufferManager.cs 21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993) %!s(int64=3) %!d(string=hai) anos
BufferState.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
BufferUsageBitmap.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
CacheByRange.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
CommandBufferPool.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) %!s(int64=3) %!d(string=hai) anos
CommandBufferScoped.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
Constants.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DescriptorSetCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) %!s(int64=3) %!d(string=hai) anos
DescriptorSetManager.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DescriptorSetUpdater.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) %!s(int64=3) %!d(string=hai) anos
DisposableBuffer.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableBufferView.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableFramebuffer.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableImage.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableImageView.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableMemory.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposablePipeline.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableRenderPass.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
DisposableSampler.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
EnumConversion.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
FenceHelper.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
FenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) %!s(int64=3) %!d(string=hai) anos
FormatCapabilities.cs 597388ecda Fix incorrect vertex attribute format change (#5112) %!s(int64=3) %!d(string=hai) anos
FormatConverter.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
FormatTable.cs 8a352df3c6 Allow BGRA images on Vulkan (#5203) %!s(int64=3) %!d(string=hai) anos
FramebufferParams.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) %!s(int64=3) %!d(string=hai) anos
HardwareCapabilities.cs fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159) %!s(int64=3) %!d(string=hai) anos
HashTableSlim.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
HelperShader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
HostMemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
IdList.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
IndexBufferPattern.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
IndexBufferState.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
MemoryAllocation.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
MemoryAllocator.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
MemoryAllocatorBlockList.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
MultiFenceHolder.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) %!s(int64=3) %!d(string=hai) anos
NativeArray.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
PersistentFlushBuffer.cs 1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845) %!s(int64=3) %!d(string=hai) anos
PipelineBase.cs 232237bf28 Skip draws with zero vertex count (#5149) %!s(int64=3) %!d(string=hai) anos
PipelineConverter.cs 4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) %!s(int64=3) %!d(string=hai) anos
PipelineDynamicState.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
PipelineFull.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
PipelineHelperShader.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
PipelineLayoutCache.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
PipelineLayoutCacheEntry.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
PipelineLayoutFactory.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
PipelineState.cs 832a5e8852 Make sure blend is disabled if render target has integer format (#5122) %!s(int64=3) %!d(string=hai) anos
PipelineUid.cs 86de288142 Removing shift by 0 (#5249) %!s(int64=3) %!d(string=hai) anos
ResourceBindingSegment.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
ResourceLayoutBuilder.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Vulkan.csproj cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
SamplerHolder.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
SemaphoreHolder.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
Shader.cs 5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) %!s(int64=3) %!d(string=hai) anos
ShaderCollection.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) %!s(int64=3) %!d(string=hai) anos
SpecInfo.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
StagingBuffer.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
SyncManager.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
TextureBuffer.cs e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) %!s(int64=3) %!d(string=hai) anos
TextureCopy.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
TextureStorage.cs 4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) %!s(int64=3) %!d(string=hai) anos
TextureView.cs 0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) %!s(int64=3) %!d(string=hai) anos
Vendor.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VertexBufferState.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) %!s(int64=3) %!d(string=hai) anos
VertexBufferUpdater.cs 895d9b53bc Vulkan: Batch vertex buffer updates (#4843) %!s(int64=3) %!d(string=hai) anos
VulkanConfiguration.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VulkanDebugMessenger.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VulkanException.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VulkanInitialization.cs dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027) %!s(int64=3) %!d(string=hai) anos
VulkanInstance.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VulkanPhysicalDevice.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
VulkanRenderer.cs eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080) %!s(int64=3) %!d(string=hai) anos
Window.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos
WindowBase.cs cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos