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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
- {
- /// <summary>
- /// Active input options set by the keyboard applet. These options allow keyboard
- /// players to input text without conflicting with the controller mappings.
- /// </summary>
- enum KeyboardInputMode : uint
- {
- ControllerAndKeyboard,
- KeyboardOnly,
- ControllerOnly,
- Count,
- }
- }
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